Without hesitation I could say I go to GameStop for all my gaming desires. I love the store. I like walking in and browsing for hidden gems. I enjoy pre-ordering games, buying used games, and every once in a while having small chat with the friendly, albeit, somewhat nerdy, staff. Other than their awesome return guarantee on used games, and on occasion the reasonable pricing, I do not really think of GameStop as being a generous, price conscious company. I know up front they’re in it for the investment, as well as be fair, for the money, they mostly deliver.
I understand which they buy my old games for coke caps and sell them for gold bullion. With all of this said, I still love GameStop. if you’re a gamer, how can you not? Here’s what exactly is worrying me. I do believe of GameStop being an evil necessary friend, or a necessary evil; whatever, do you know what I mean. They’re similar to your drug dealer, if you’re hooked on crack. He doesn’t really care of you, but he’s got what exactly you need and it is always there when you really need him.
The thought of game retail chains selling used copies of games to consumers has been a controversial topic for quite some time. For quite some time, there have existed stores that purchase used titles from consumers who will no longer wish to play those games to get a significantly low price so that you can change and re-sell that game back to the public for around $10 under the brand new versions (though this variation in price can vary.) While stores including Gamestop business hours do big business by doing this, approximately $2 billion each year according to the Plugged In blog on Yahoo.com, developers and publishers of games despise these retail chains double-dipping on copies of games as opposed to continuing to push new stock.
In no time, those developers and publishers might have a much greater problem on their hands. GameStop is a highly popular store for gamers and is regarded as the successful game specific retail chain in the United States. But if you add in more generally known stores like Wal-Mart and Toys ‘R Us, the used video game marketplace is sure to vastly expand. And that is certainly something the industry may perfectly need to deal with. Recently, the two mentioned before stores made a decision to enter the used video game market.
Toys ‘R Us now accepts used games in exchange for gift certificates for use on future purchases within their stores or on the Web site. Those who want to get involved in this program may either stop in to a trade-in center (normally at customer service) within their local store, or head online to toysrustradecenter.com for mail-in instructions. Toys ‘R Us will not actually intend to re-sell these used games. Instead, the shop has collaborated with Gamers Factory and the games Toys ‘R Us produces will be sold to them.
Retail juggernaut Wal-Mart might make a level bigger splash considering the large business that store generally rolls in. Wal-Mart starting testing the used video game market back in March within 80 of their stores. A store collaborated with E-Play in displaying kiosks round the store that serve a dual purpose. First, the kiosks can rent games to consumers to get a $1 a day. Additionally, those kiosks would accept used games from those planning to trade them in and deliver payouts of $25 or less depending on the demand of mlnlsz game. If successful, which could mean Wal-Mart will place these kiosks in of the stores nationwide.
Toys ‘R Us and Wal-Mart likely usually are not the final from the growth for used online games. Best Buy tested a pilot program for that market and Amazon.com continues to be allowing gamers to trade within their used games for site credit in the last several months. That which was once a smaller issue for developers and publishers of games in dealing with GameStop and other smaller specialty retail chains is going to be a much bigger dilemma with retail giants now joining the used computer game fray.